DarkRadiant: master db6d54b7

Author Committer Branch Timestamp Parent
codereader codereader master 06.11.2016 14:03 master 979d44ed
Changeset In certain inclusion scenarios, the None symbol seems to be #defined when compiling in Linux

Rename Highlight::None to Highlight::NoHighlight
mod - include/irenderable.h Diff File
mod - libs/render/RenderableSpacePartition.h Diff File
mod - libs/scene/BasicRootNode.h Diff File
mod - plugins/entity/EntityNode.cpp Diff File
mod - plugins/entity/target/TargetLineNode.cpp Diff File
mod - plugins/mapdoom3/compiler/DebugRenderer.h Diff File
mod - plugins/mapdoom3/compiler/Doom3MapCompiler.cpp Diff File
mod - plugins/md5model/MD5ModelNode.h Diff File
mod - plugins/model/PicoModelNode.h Diff File
mod - plugins/particles/ParticleNode.cpp Diff File
mod - plugins/particles/RenderableParticle.h Diff File
mod - radiant/brush/BrushNode.cpp Diff File
mod - radiant/map/PointFile.h Diff File
mod - radiant/map/RenderableAasFile.cpp Diff File
mod - radiant/map/RootNode.h Diff File
mod - radiant/patch/PatchNode.cpp Diff File
mod - radiant/referencecache/NullModelNode.h Diff File
mod - radiant/selection/RadiantSelectionSystem.h Diff File