DarkRadiant: master 83e40283
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
orbweaver | orbweaver | master | 01.09.2020 19:57 | master 924f0383 |
Changeset | Initial Linux build fixes - Moved libs/clsocket to be in the same radiant/gameconnection directory as the code which uses it (similar to the picomodel library). The whole radiant/gameconnection directory could be moved into a separate plugin at a later date. - Added all of the new .cpp files to radiant/Makefile.am - Fixed some typical Windows-to-Linux compilation issues (missing #includes, incorrect #include case etc). - Use correct macro for detecting Linux in clsocket library (__linux__ instead of _LINUX) - Added missing "#pragma once" to a couple of headers (not causing any problems but better to be safe). |
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mod - radiant/Makefile.am | Diff File | |||
mod - radiant/gameconnection/DiffDoom3MapWriter.cpp | Diff File | |||
mod - radiant/gameconnection/DiffDoom3MapWriter.h | Diff File | |||
mod - radiant/gameconnection/DiffStatus.h | Diff File | |||
mod - radiant/gameconnection/GameConnection.cpp | Diff File | |||
mod - radiant/gameconnection/GameConnection.h | Diff File | |||
mod - radiant/gameconnection/MapObserver.h | Diff File | |||
mod - radiant/gameconnection/MessageTcp.cpp | Diff File | |||
mod - radiant/ui/UserInterfaceModule.cpp | Diff File |