DarkRadiant: master 3d0112d2
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
orbweaver | orbweaver | master | 21.10.2020 20:06 | master 1e733626 |
Changeset | Correctly cull projected lights in camera view The lightAABB() method used by CamRenderer to cull lights was completely non-functional for projected lights, returning only a default [320, 320, 320] AABB based on the default Doom3LightRadius. We now return an AABB calculated from the Frustum in world space, which in turn makes use of the new Frustum::getAABB() method. |
|||
mod - radiant/entity/light/Light.cpp | Diff File |