DarkRadiant: master e649657d
Author | Committer | Branch | Timestamp | Parent |
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orbweaver | orbweaver | master | 15.12.2020 20:19 | master a8a19bec |
Changeset | Remove RendererLight::intersectsAABB() Now that RendererLight exposes a lightAABB() method to return the actual AABB of the illuminated area, we can just do a simple intersection test between lightAABB and worldAABB for each lit object, instead of calling the complex and slow Light::intersectsAABB() method. |
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mod - include/irender.h | Diff File | |||
mod - radiantcore/brush/BrushNode.cpp | Diff File | |||
mod - radiantcore/entity/light/Light.cpp | Diff File | |||
mod - radiantcore/entity/light/Light.h | Diff File | |||
mod - radiantcore/model/md5/MD5ModelNode.cpp | Diff File | |||
mod - radiantcore/model/picomodel/StaticModelNode.cpp | Diff File | |||
mod - radiantcore/patch/PatchNode.cpp | Diff File |