DarkRadiant: master 6d54a63f
Author | Committer | Branch | Timestamp | Parent |
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orbweaver | orbweaver | master | 26.08.2020 20:23 | master 919a4395 |
Changeset | CamRenderer defers submitting renderables to shaders In and of itself, this change does not provide any improved functionality, but it will be necessary once the front-end renderer becomes responsible for building the light lists rather than just forwarding them from lit objects. The previous strategy of submitting renderables directly to shaders as they are received will no longer work, because we might receive a light AFTER receiving the illuminated object, and we need to know about all lights and objects in order to calculate which lights intersect which objects. The CamRenderer now builds up an internal map of shaders and their associated renderables (with light lists), which are then submitted to the shader system in an additional step after traversing the scene graph but before triggering the back-end render. |
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mod - radiant/camera/CamWnd.cpp | Diff File |