DarkRadiant: master 01dbfae2
|greebo||greebo||master||2020-11-19 05:32:35||master ac0ed1fb|
|Affected Issues||0005107: 'Change game/project' fails to save if a decent-sized .map was loaded|
|Changeset||0005107: Fix a crash related to project setup changes, due to concurrent calls of SceneGraph::boundsChanged by both the eclass def loader and the material manager realisation thread.
This commit doesn't make it thread-safe, but the call to SceneGraph::boundsChanged is actually unnecessary when just the face shader has been changed.
|mod - radiantcore/brush/Brush.cpp||Diff File|