DarkRadiant: master 0b00b9fd

Author Committer Branch Timestamp Parent
orbweaver orbweaver master 07.03.2021 20:30 master 4d19f816
Changeset Simplify vertex colour handling in interaction shader

Modern shaders can work fine with boolean uniforms, so we don't need the
awkward "scale and offset" approach to vertex colour handling. Instead we just
examine a boolean to determine if the vertex colour should be inverted, and
perform the calculation accordingly.
mod - install/gl/interaction_fp.glsl Diff File
mod - radiantcore/rendersystem/backend/glprogram/GLSLBumpProgram.cpp Diff File
mod - radiantcore/rendersystem/backend/glprogram/GLSLBumpProgram.h Diff File