Scheduled For Release 20/07/2021
0005319: [Script/Def] Trigger_multiple stops working if AI stops moving
0005293: [Coding] Mouse cursor is moved to the screen center when alt-tab switching (Linux)
0005459: [Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light
0005453: [Design/Coding] Rethink how FM's should override cvars
0004726: [Distribution] Check I18N links on Mission web pages
0004289: [AI] Examine blackjacking rules
0005261: [Design/Coding] Extend localization system to understand string placeholders
0005427: [Graphics] Move Frob-Highlight to GLSL
0004627: [Sound] Sound volume option is not respected
0005307: [Graphics] Accountant 1: machine arrows have black background
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (duzenko)
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission
0004907: [Sound System] Make OpenAL settings more configurable inside TDM
0004977: [Feature proposal] Player lantern should move with player while leaning
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages
0004364: [Feature proposal] RGTC Normal Map compression
0005488: [Coding] dmap: faster optimize algorithm (stgatilov)
0005486: [Coding] dmap: close vertices due to numeric errors, and bloomed sparklies (stgatilov)
0005476: [Graphics] Bindless Textures causes freezes and stutter when changing Anisotropic Filtering in a loaded Mission (cabalistic)
0005170: [Coding] Fix console warnings (stgatilov)
0005022: [Graphics] Implement a forward+ render (cabalistic)
0005468: [Graphics] Debug rendering like s_drawSounds does not work under com_smp (stgatilov)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0004915: [GUI] Create HD version of briefing_video (Springheel)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0004881: [Sound] Apply EFX to location of player's ear, and not the player's origin
0005284: [Graphics] Remove outdated rendering cvars (cabalistic)
0005323: [Coding] Improve menu GUI and remove unexpected overrides of menu GUI files (stgatilov)
       0005341: [Sound] Menu Music can't be switched off during a mission
0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
0005282: [GUI] Readables look stretched in widescreen modes (AluminumHaste)
0005258: [Sound] func_listener not working in a cinematic?
0002626: [GUI] Add mouse-over help for menu entries (Obstler)
0004975: [GUI] Add proper scaling to the new inventory grid (Obstler)
0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obstler)
0004944: [GUI] Adjust names for launching mission (Obstler)
0003135: [Coding] Add per-pixel material definitions ("material maps")
0004982: [AI] KO'ed AI should drown faster
0004813: [Graphics] Consider OpenGL "no-error context" option
0004090: [AI] Chain mail shadows (Springheel)
0005439: [Coding] Alleviate entity limit (stgatilov)
0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
0004634: [Graphics] Inn Business: ambient light on a rug in tavern is not smooth (stgatilov)
0005189: [Coding] shadowworldonly light keyword for shadows optimization (stgatilov)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005076: [TDM Updater] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0004550: [Coding] Cleanup of SIMD code (stgatilov)
0005286: [AI] Number of times seen: not increased when civilian detects player at close range (stgatilov)
0005324: [Coding] Refactor times and clocks (stgatilov)
0004698: [Coding] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (stgatilov)
0005314: [Graphics] While loading a game there are weird texts or graphics displayed in the first second (cabalistic)
0005414: [Coding] Remove "g_entityBindNew 0" old code (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0005400: [Feature proposal] Initial support for gamepad controls (cabalistic)
1 of 55 issue(s) resolved. Progress (1%). View Issues