Scheduled For Release 25/02/2023
0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing.
0003135: [Coding] Add per-pixel material definitions ("material maps")
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
0005656: [Saving/Loading] Saves broken (stgatilov)
0005282: [GUI] Readables look stretched in widescreen modes
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0005820: [Coding] Migrate all VC projects to MSVC 2022 (stgatilov)
0005670: [Graphics] Overbright pixels (cabalistic)
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages (cabalistic)
0005284: [Graphics] Remove outdated rendering cvars (cabalistic)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005476: [Graphics] Bindless Textures causes freezes and stutter when changing Anisotropic Filtering in a loaded Mission (cabalistic)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0005766: [Design/Coding] Support overriding individual decls in FM (stgatilov)
0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
0005242: [Feature proposal] Online Mission Downloader should include "last updated" field not just "release date" (stgatilov)
0005648: [Coding] AAS: expanding brush generated almost parallel faces (stgatilov)
0 of 22 issue(s) resolved. Progress (0%). View Issues