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IDProjectCategoryView StatusLast Update
0001074The Dark ModPhysicspublic10.10.2017 02:09
ReporterSneaksieDave Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0001074: Collision box issues with new pushing method
DescriptionSee: http://forums.thedarkmod.com/topic/8174-player-pushing-behaviour/#entry161525

Using test/push.map. I am able to get this to happen reproducably by either pushing around a bunch of things until it happens, or simply by standing on top of one of the crates, causing it to jitter. If it does not, move around some, or mantle up there again. Once it jitters a bit (just from standing on it), I take that as cue that something wrong is happening. I step down from the crate, and now I can clip straight through some of the others, as if they don't exist. Others, I sink part-way into until they move. And sometimes I get the dreaded "rise-up" as Doom3 tries to raise me above the offending clip.

Assumed related, one can also get the tables to clip into each other either by doing the same, or perhaps just pushing/lifting them.
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Issue History

Date Modified Username Field Change
03.09.2008 13:43 SneaksieDave New Issue
10.10.2017 02:09 nbohr1more Status new => closed
10.10.2017 02:09 nbohr1more Resolution open => unable to reproduce
10.10.2017 02:09 nbohr1more Fixed in Version => TDM 2.06
10.10.2017 02:09 nbohr1more Target Version => TDM 2.06
10.10.2017 02:09 nbohr1more Description Updated