View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001074 | The Dark Mod | Physics | public | 03.09.2008 13:43 | 10.10.2017 02:09 |
| Reporter | SneaksieDave | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
| Summary | 0001074: Collision box issues with new pushing method | ||||
| Description | See: http://forums.thedarkmod.com/topic/8174-player-pushing-behaviour/#entry161525 Using test/push.map. I am able to get this to happen reproducably by either pushing around a bunch of things until it happens, or simply by standing on top of one of the crates, causing it to jitter. If it does not, move around some, or mantle up there again. Once it jitters a bit (just from standing on it), I take that as cue that something wrong is happening. I step down from the crate, and now I can clip straight through some of the others, as if they don't exist. Others, I sink part-way into until they move. And sometimes I get the dreaded "rise-up" as Doom3 tries to raise me above the offending clip. Assumed related, one can also get the tables to clip into each other either by doing the same, or perhaps just pushing/lifting them. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 03.09.2008 13:43 | SneaksieDave | New Issue | |
| 10.10.2017 02:09 | nbohr1more | Status | new => closed |
| 10.10.2017 02:09 | nbohr1more | Resolution | open => unable to reproduce |
| 10.10.2017 02:09 | nbohr1more | Fixed in Version | => TDM 2.06 |
| 10.10.2017 02:09 | nbohr1more | Target Version | => TDM 2.06 |
| 10.10.2017 02:09 | nbohr1more | Description Updated |