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IDProjectCategoryView StatusLast Update
0001124The Dark ModCodingpublic29.06.2009 08:06
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionfixed 
Summary0001124: Melee Combat: Weapon Skill on Actors
DescriptionActors need to have a spawnarg representing weapon skill/strength that multiplies the baseline damage a weapon can do by some factor. For example, some strong expert swordsman guard using the shortsword is going to do more damage than the player.
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Issue History

Date Modified Username Field Change
15.09.2008 09:26 Ishtvan New Issue
15.09.2008 19:45 Ishtvan Status new => assigned
15.09.2008 19:45 Ishtvan Assigned To => Ishtvan
25.09.2008 05:20 Ishtvan Status assigned => resolved
25.09.2008 05:20 Ishtvan Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed