View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001430 | The Dark Mod | AI | public | 15.10.2008 13:28 | 10.10.2017 16:29 |
Reporter | SneaksieDave | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | SVN | ||||
Summary | 0001430: AI having trouble finding player by sound? | ||||
Description | Background: http://forums.thedarkmod.com/topic/8163-player-footsteps-volume-and-alert-levels/page-7#entry166865 Sometimes it seems like the destination doesn't update, or maybe even updates incorrectly (away from the sound instead of toward it?), other times I worry it updates so fast (every footstep) that the AI never gets a chance to go anywhere, instead always deciding where to go (I could be wrong). Also the weirdness of walk vs run based on distance. This is a good thing I'm sure, but for some reason it seems like I can actually reduce my danger level by getting closer to him (since he stops running). Might be an exploit. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
15.10.2008 13:28 | SneaksieDave | New Issue | |
10.10.2017 16:16 | nbohr1more | Description Updated | |
10.10.2017 16:18 | nbohr1more | Relationship added | related to 0003707 |
10.10.2017 16:29 | nbohr1more | Relationship added | related to 0004343 |