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IDProjectCategoryView StatusLast Update
0001513The Dark ModCodingpublic15.11.2008 13:33
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Summary0001513: AI Need Defensive Charge
DescriptionThis could be filed under combat, but the "Defensive Charge" we had talked about, where AI shield their face while charging to attack, is fairly important IMO. It's currently quite easy to alert a guard, then hit them in the face with your arrow as they run at you. One arrow is usually enough to kill them, and I'd hate to see all mappers adding "No kill" objectives to get around this. That should be as easy as a separate run animation and calling it when the AI is running towards the player and detects a bow (the code for detecting that already exists for evasion behaviour, I believe).
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Date Modified Username Field Change
15.11.2008 13:33 Springheel New Issue