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IDProjectCategoryView StatusLast Update
0001770DarkRadiantModelspublic17.12.2009 06:41
ReporterSpringheel Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Target Version0.10.0Fixed in Version0.10.0 
Summary0001770: "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword
Descriptionhttp://modetwo.net/darkmod/index.php?showtopic=9218

I notice that the latest AI I rigged shows up as a proguard in the map editor. It's the "inherit" line that causes it. If the line is there, he appears a proguard in the editor. If I comment it out, he appears properly as a nobleman.
Additional Informationhttp://www.iddevnet.com/doom3/models.php
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Issue History

Date Modified Username Field Change
30.04.2009 11:49 Springheel New Issue
03.05.2009 17:17 greebo Status new => confirmed
14.05.2009 12:16 greebo Additional Information Updated
24.05.2009 15:22 greebo Status confirmed => assigned
24.05.2009 15:22 greebo Assigned To => greebo
24.05.2009 15:56 greebo Status assigned => resolved
24.05.2009 15:56 greebo Fixed in Version => 0.10.0
24.05.2009 15:56 greebo Resolution open => fixed
24.05.2009 15:57 greebo Summary Does not support "inherit" keyword on modeldefs => "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword
24.05.2009 15:57 greebo Projection none => minor fix
24.05.2009 15:57 greebo ETA none => 5 minutes
24.05.2009 15:57 greebo Build => 4591
24.05.2009 15:57 greebo Target Version => 0.10.0
17.12.2009 06:41 greebo Status resolved => closed