View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001770 | DarkRadiant | Models | public | 30.04.2009 11:49 | 17.12.2009 06:41 |
Reporter | Springheel | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Target Version | 0.10.0 | Fixed in Version | 0.10.0 | ||
Summary | 0001770: "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword | ||||
Description | http://modetwo.net/darkmod/index.php?showtopic=9218 I notice that the latest AI I rigged shows up as a proguard in the map editor. It's the "inherit" line that causes it. If the line is there, he appears a proguard in the editor. If I comment it out, he appears properly as a nobleman. | ||||
Additional Information | http://www.iddevnet.com/doom3/models.php | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
30.04.2009 11:49 | Springheel | New Issue | |
03.05.2009 17:17 | greebo | Status | new => confirmed |
14.05.2009 12:16 | greebo | Additional Information Updated | |
24.05.2009 15:22 | greebo | Status | confirmed => assigned |
24.05.2009 15:22 | greebo | Assigned To | => greebo |
24.05.2009 15:56 | greebo | Status | assigned => resolved |
24.05.2009 15:56 | greebo | Fixed in Version | => 0.10.0 |
24.05.2009 15:56 | greebo | Resolution | open => fixed |
24.05.2009 15:57 | greebo | Summary | Does not support "inherit" keyword on modeldefs => "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword |
24.05.2009 15:57 | greebo | Projection | none => minor fix |
24.05.2009 15:57 | greebo | ETA | none => 5 minutes |
24.05.2009 15:57 | greebo | Build | => 4591 |
24.05.2009 15:57 | greebo | Target Version | => 0.10.0 |
17.12.2009 06:41 | greebo | Status | resolved => closed |