View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001832 | The Dark Mod | Coding | public | 26.06.2009 23:08 | 14.12.2014 16:39 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Summary | 0001832: Binding things to ragdoll code needs spawnarg to toggle physical behavior | ||||
| Description | Right now, everything solid attached to a ragdoll gets added to the ragdoll structure (if an AI goes limp with sword in their hand, the sword will not clip thru the ground). This is not always desirable because it can cause ragdoll instability. This should not be the default behavior, instead, it should be controlled via spawnarg on the bound entity. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.06.2009 23:08 | Ishtvan | New Issue | |
| 26.06.2009 23:08 | Ishtvan | Status | new => assigned |
| 26.06.2009 23:08 | Ishtvan | Assigned To | => Ishtvan |
| 14.12.2014 16:39 | Springheel | Status | assigned => closed |
| 14.12.2014 16:39 | Springheel | Resolution | open => fixed |