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IDProjectCategoryView StatusLast Update
0001833The Dark ModPhysicspublic26.03.2010 07:39
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0001833: AI are bumping into their attached weapons when ragdolled (shouldn't be solid)
DescriptionThis seems like recent behavior: AI are bumping into their attached entities. At first I thought it was the AF entity binding code responsible, but I disabled this and found that the attached entities themselves are solid to the AI. Those entities shouldn't be solid to the AI they're bound to. They are supposed to have non-solid contents when in this state, and the newly added AF body is supposed to do all the collision physics. But it's not, they are solid, and this seems like a new change.

It screws up dragging bodies pretty badly.
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Issue History

Date Modified Username Field Change
27.06.2009 07:11 Ishtvan New Issue
27.06.2009 08:00 Ishtvan Status new => resolved
27.06.2009 08:00 Ishtvan Resolution open => fixed
27.06.2009 08:00 Ishtvan Assigned To => Ishtvan
26.03.2010 07:39 greebo Status resolved => closed