View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001833 | The Dark Mod | Physics | public | 27.06.2009 07:11 | 26.03.2010 07:39 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001833: AI are bumping into their attached weapons when ragdolled (shouldn't be solid) | ||||
| Description | This seems like recent behavior: AI are bumping into their attached entities. At first I thought it was the AF entity binding code responsible, but I disabled this and found that the attached entities themselves are solid to the AI. Those entities shouldn't be solid to the AI they're bound to. They are supposed to have non-solid contents when in this state, and the newly added AF body is supposed to do all the collision physics. But it's not, they are solid, and this seems like a new change. It screws up dragging bodies pretty badly. | ||||
| Tags | No tags attached. | ||||