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IDProjectCategoryView StatusLast Update
0001888The Dark ModAIpublic26.03.2010 07:36
ReporterSpringheel Assigned ToIshtvan  
PriorityhighSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Target VersionTDM 1.01Fixed in VersionTDM 1.01 
Summary0001888: KO info read from attached head
DescriptionThe headgear issue, as far as I can see, HAS to be read from the head entity. The head entity already defines whether the head has a helmet (either attached or as part of the model). I think we need to be able to enter the KO information to the head entity (where mappers will not have to worry about it).
The head KO information would also have to override the settings inherited from the civilian vs combattant def file if they contradict each other.

I assume code support is needed to read that information from the head, however. How realistic is that before release?
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Issue History

Date Modified Username Field Change
03.08.2009 23:10 Springheel New Issue
04.08.2009 03:31 Springheel Status new => assigned
04.08.2009 03:31 Springheel Assigned To => Ishtvan
06.01.2010 10:08 Ishtvan Status assigned => resolved
06.01.2010 10:08 Ishtvan Resolution open => fixed
29.01.2010 09:51 greebo Target Version => TDM 1.01
29.01.2010 09:53 greebo Fixed in Version => TDM 1.01
26.03.2010 07:36 greebo Status resolved => closed