View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001891 | The Dark Mod | AI | public | 04.08.2009 02:14 | 28.06.2014 18:00 |
Reporter | Mortem Desino | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Summary | 0001891: Ai suspicious door patrol/ re-alerted while closing | ||||
Description | If a door has the spawnarg shouldBeClosed, and an AI notices it open, he will patrol oddly until alert is down, and he will go back to normal, but forget to close the door. Another case is, the AI will patrol oddly around the suspicious door, and while they are finally closing it, they bark "Who left this door open?!" and the cycle restarts. | ||||
Additional Information | http://www.filefront.com/14188575/failedtoclose.wmv http://www.filefront.com/14188611/alertedwhileclosing.wmv | ||||
Tags | No tags attached. | ||||
This behaviour has become highlighted in the recent FM Sons Of Baltona Part 1, where multiple AI's pass doors that should be closed, leading to pileups of guards searching and re-alerting groups of themselves, can lead to problems or a lack of guards patrolling very quickly. | |
Various fixes have been implemented wrt suspicious doors since this issue was filed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
04.08.2009 02:14 | Mortem Desino | New Issue | |
11.01.2010 22:54 | Serpentine | Note Added: 0002880 | |
28.06.2014 18:00 | grayman | Note Added: 0006687 | |
28.06.2014 18:00 | grayman | Status | new => resolved |
28.06.2014 18:00 | grayman | Resolution | open => fixed |