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IDProjectCategoryView StatusLast Update
0001891The Dark ModAIpublic28.06.2014 18:00
ReporterMortem Desino Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Summary0001891: Ai suspicious door patrol/ re-alerted while closing
DescriptionIf a door has the spawnarg shouldBeClosed, and an AI notices it open, he will patrol oddly until alert is down, and he will go back to normal, but forget to close the door.

Another case is, the AI will patrol oddly around the suspicious door, and while they are finally closing it, they bark "Who left this door open?!" and the cycle restarts.
Additional Informationhttp://www.filefront.com/14188575/failedtoclose.wmv

http://www.filefront.com/14188611/alertedwhileclosing.wmv
TagsNo tags attached.

Activities

Serpentine

Serpentine

11.01.2010 22:54

updater   ~0002880

This behaviour has become highlighted in the recent FM Sons Of Baltona Part 1, where multiple AI's pass doors that should be closed, leading to pileups of guards searching and re-alerting groups of themselves, can lead to problems or a lack of guards patrolling very quickly.
grayman

grayman

28.06.2014 18:00

viewer   ~0006687

Various fixes have been implemented wrt suspicious doors since this issue was filed.

Issue History

Date Modified Username Field Change
04.08.2009 02:14 Mortem Desino New Issue
11.01.2010 22:54 Serpentine Note Added: 0002880
28.06.2014 18:00 grayman Note Added: 0006687
28.06.2014 18:00 grayman Status new => resolved
28.06.2014 18:00 grayman Resolution open => fixed