View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002101 | DarkRadiant | Design/Coding | public | 10.01.2010 14:40 | 20.06.2010 08:03 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Target Version | 1.1.0 | Fixed in Version | 1.1.0 | ||
Summary | 0002101: Octree can end up with orphaned scene::Node | ||||
Description | It's possible to encounter orphaned scene::Nodes (a PicoModelNode in this case) when traversing the Octree. Steps to reproduce: * Open a new map * Create Entity * Choose Lights > Switchable > Electric > Lampshade (the first one) In debug builds, an assertion will fire due to the orphaned node evaluating its bounds during scenegraph traversal. The previous call to worldAABB() on the scene root has no effect on this node as the PicoModelNode has no parent. Investigation needed, in which way 2 PicoModelNodes even get created during this process of adding a single entity and why the wrong one of them ends up in the Octree. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
10.01.2010 14:40 | greebo | New Issue | |
10.01.2010 14:40 | greebo | Status | new => confirmed |
11.01.2010 11:35 | greebo | Status | confirmed => assigned |
11.01.2010 11:35 | greebo | Assigned To | => greebo |
11.01.2010 11:35 | greebo | Status | assigned => resolved |
11.01.2010 11:35 | greebo | Fixed in Version | => 1.1.0 |
11.01.2010 11:35 | greebo | Resolution | open => fixed |
11.01.2010 11:36 | greebo | Projection | none => minor fix |
11.01.2010 11:36 | greebo | ETA | none => < 1 day |
11.01.2010 11:36 | greebo | Build | => 5153 |
11.01.2010 11:36 | greebo | Target Version | => 1.1.0 |
20.06.2010 08:03 | greebo | Status | resolved => closed |