View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002281 | The Dark Mod | Physics | public | 23.06.2010 16:01 | 25.01.2011 10:09 |
Reporter | sotha_sil | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.03 | Fixed in Version | TDM 1.03 | ||
Summary | 0002281: No physics for dropped pickpocketed objects | ||||
Description | Situation: *There is a healing potion *There is an AI with a healing potion (def_attach6 atdm:prop_potion_healing; pos_attach6 belt_back_right) If the player picks up the normal healing potion and drops it with 'r', it falls on the floor as it should. However, if the player picks up the PROP healing potion and drops it it just floats in the air. If the player picks up the normal and prop potions and drops both of them, both potions will float in the air. | ||||
Steps To Reproduce | Check the testmap. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
23.06.2010 16:01 | sotha_sil | New Issue | |
23.06.2010 16:01 | sotha_sil | File Added: propentity.map | |
16.07.2010 06:59 | greebo | Status | new => acknowledged |
16.07.2010 11:30 | greebo | Status | acknowledged => confirmed |
16.07.2010 11:35 | greebo | Status | confirmed => assigned |
16.07.2010 11:35 | greebo | Assigned To | => greebo |
16.07.2010 11:51 | greebo | Status | assigned => resolved |
16.07.2010 11:51 | greebo | Fixed in Version | => TDM 1.03 |
16.07.2010 11:51 | greebo | Resolution | open => fixed |
16.07.2010 11:51 | greebo | Target Version | => TDM 1.03 |
25.01.2011 10:09 | greebo | Status | resolved => closed |