View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002425 | The Dark Mod | Coding | public | 16.11.2010 18:37 | 27.10.2011 05:16 |
Reporter | tels | Assigned To | greebo | ||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.04 | Fixed in Version | TDM 1.04 | ||
Summary | 0002425: animation frame commands doubled or skipped | ||||
Description | Sometimes animation frame commands are either run twice (during one animation) or even skipped (which seems to happen more often at the end of the animation cycle). This is bad because some commands are important, like spawning or destroying entities, in contrast to f.i. sounds. | ||||
Steps To Reproduce | maps/test/ai_eating_food.map maps/test/ai_eating.map maps/test/ai_cardplaying.map | ||||
Additional Information | http://modetwo.net/darkmod/index.php?/topic/10924-new-active-prop-playing-cards/page__st__75__p__215325&#entry215325 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
16.11.2010 18:37 | tels | New Issue | |
16.11.2010 18:37 | tels | Status | new => assigned |
16.11.2010 18:37 | tels | Assigned To | => grayman |
31.01.2011 11:43 | greebo | Assigned To | grayman => greebo |
31.01.2011 11:43 | greebo | Relationship added | duplicate of 0002557 |
31.01.2011 11:43 | greebo | Status | assigned => resolved |
31.01.2011 11:43 | greebo | Fixed in Version | => TDM 1.04 |
31.01.2011 11:43 | greebo | Resolution | open => fixed |
31.01.2011 11:43 | greebo | Target Version | => TDM 1.04 |
27.10.2011 05:16 | greebo | Status | resolved => closed |