View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002463 | The Dark Mod | Def / Setup | public | 07.12.2010 02:09 | 27.10.2011 05:15 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 1.04 | ||||
| Target Version | TDM 1.04 | ||||
| Summary | 0002463: Rearrange AI folder category | ||||
| Description | Currently, any character that looks like they make their living from fighting is under guards (including the thug). Any character wearing no armour at all (and that isn't obviously a nobleman or builder or some other category) is under townsfolk. If it were just a choice between those two, I would put her under guards. The Thief folder complicates things. The characters in there are basically armed commoners with hoods. In fact, the only reason we have a separate folder for that is to set the Team spawnarg, isn't it? We probably need to do an overhaul of the folder organization for AI. Anyone that is so inclined | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 07.12.2010 02:09 | Springheel | New Issue | |
| 07.12.2010 02:09 | Springheel | Status | new => assigned |
| 07.12.2010 02:09 | Springheel | Assigned To | => Springheel |
| 15.12.2010 01:19 | Springheel | Status | assigned => resolved |
| 15.12.2010 01:19 | Springheel | Resolution | open => fixed |
| 09.01.2011 12:56 | Springheel | Product Version | => TDM 1.04 |
| 09.01.2011 12:56 | Springheel | Target Version | => TDM 1.04 |
| 27.10.2011 05:15 | greebo | Status | resolved => closed |