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IDProjectCategoryView StatusLast Update
0002521The Dark ModDef / Setuppublic22.02.2011 01:21
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status assignedResolutionopen 
Summary0002521: Movable objects making fx when colliding...interesting option
DescriptionSorry for a little later reply. I didn't notice that the problem is still unsolved.

Here are the exact things you can do without changing the SDK:

-You can add key "fx_collide" in defs of only those entities whose spawclass is "idMoveable" or ones which inherit from "idMoveable"

-"fx_collide" should be an FX(.fx) and not particle effect(.prt).

-An fx is played upon collision, but there has to be a delay of 3500 millisecs for it to be played again on next collision.

You can have control over setting this delay, so that you can set it using simple keys in a def, but You'll have to use SDK for that. It's very simple to do that, though.
TagsNo tags attached.

Relationships

duplicate of 0001601 closedSpringheel Particle effects for collisions 

Activities

tels

tels

09.01.2011 10:30

reporter   ~0003428

I thought I already tracked such a feature request, but I can't find it right now.

One option is also for arrows to make a small puff-of-sparks/wood-bits/stone-chips when they impact. Likewise for the sword, or the blackjack.
nbohr1more

nbohr1more

22.02.2011 01:21

developer   ~0003631

Related to 588?

Issue History

Date Modified Username Field Change
08.01.2011 22:33 Springheel New Issue
08.01.2011 22:33 Springheel Status new => assigned
08.01.2011 22:33 Springheel Assigned To => Springheel
09.01.2011 10:30 tels Note Added: 0003428
20.02.2011 18:00 tels Relationship added duplicate of 0001601
22.02.2011 01:21 nbohr1more Note Added: 0003631