View Issue Details

IDProjectCategoryView StatusLast Update
0002559The Dark ModDef / Setuppublic11.02.2024 21:24
Reportertels Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status newResolutionopen 
Product VersionTDM 1.03 
Summary0002559: Add an explodable mushroom
DescriptionWe have the model, the flinders, so someone needs to setup a lit mushroom that explodes on conact/hit, sprays the cylinders and releases a gas-particle (upwards, so the AI can be caught in it).
Additional Informationhttp://modetwo.net/darkmod/index.php?/topic/11328-self-lit-damageable-mushrooms-discuss/page__view__findpost__p__245162
Tagsmodel

Activities

VanishedOne

VanishedOne

14.10.2017 19:10

reporter  

boom_shroom_flinder.ase (29,295 bytes)
VanishedOne

VanishedOne

14.10.2017 19:10

reporter   ~0009479

Attached a fixed version of the flinder model (the path to the collision material was wrong).

Issue History

Date Modified Username Field Change
22.01.2011 10:41 tels New Issue
22.01.2011 10:41 tels Status new => assigned
22.01.2011 10:41 tels Assigned To => tels
16.04.2012 17:56 tels Assigned To tels =>
16.04.2012 17:56 tels Status assigned => new
14.10.2017 19:10 VanishedOne File Added: boom_shroom_flinder.ase
14.10.2017 19:10 VanishedOne Note Added: 0009479
11.02.2024 21:24 Fiver Tag Attached: model