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IDProjectCategoryView StatusLast Update
0002629The Dark ModCodingpublic15.05.2013 15:28
Reportertels Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status assignedResolutionopen 
Product VersionTDM 1.04 
Summary0002629: hide_distance does not take entity size into account
DescriptionThere are a couple related bugs here:

* func_portals that close portal do not take the portal size into account, so very large portals can close just because you are very far from their center but still very close to the portal
* modifying the LOD bias via menu modifies the distances, but in some cases (for large entities) this makes the hide_distance too small so the entity hides even tho it should still be visible (think big statue from 800 units away)
* StaticMulti entities (entitites combined from multiple models) might cover a large area, but their hide_distance is determined by the distance player => origin. (The code already tries to work around that by only hiding entities that have 0 visible models, but this needs testing and confirmation that it works)
TagsNo tags attached.

Relationships

related to 0002634 closedtels Need a way for the mapper to prevent lod_bias hiding important entities 

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Issue History

Date Modified Username Field Change
13.02.2011 10:37 tels New Issue
16.02.2011 20:51 tels Relationship added related to 0002634
13.03.2011 16:29 tels Assigned To => tels
13.03.2011 16:29 tels Status new => assigned
15.05.2013 15:28 tels Assigned To tels =>