View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002629 | The Dark Mod | Coding | public | 13.02.2011 10:37 | 24.12.2022 10:24 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 1.04 | ||||
Summary | 0002629: hide_distance does not take entity size into account | ||||
Description | There are a couple related bugs here: * func_portals that close portal do not take the portal size into account, so very large portals can close just because you are very far from their center but still very close to the portal * modifying the LOD bias via menu modifies the distances, but in some cases (for large entities) this makes the hide_distance too small so the entity hides even tho it should still be visible (think big statue from 800 units away) * StaticMulti entities (entitites combined from multiple models) might cover a large area, but their hide_distance is determined by the distance player => origin. (The code already tries to work around that by only hiding entities that have 0 visible models, but this needs testing and confirmation that it works) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
13.02.2011 10:37 | tels | New Issue | |
16.02.2011 20:51 | tels | Relationship added | related to 0002634 |
13.03.2011 16:29 | tels | Assigned To | => tels |
13.03.2011 16:29 | tels | Status | new => assigned |
15.05.2013 15:28 | tels | Assigned To | tels => |
24.12.2022 10:24 | Dragofer | Status | assigned => new |