View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002630 | The Dark Mod | Coding | public | 13.02.2011 10:42 | 24.12.2022 10:24 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Product Version | TDM 1.04 | ||||
Summary | 0002630: lod_bias does not take entity size into account | ||||
Description | If the user modifies the menu setting to get less details/objects, then this works fine for small (and/or insignificant) entities like grass. However, if the mapper sets up a house to disappear beyond X units, this distance would also be dropped and the house suddenly appears much earlier. We need to take the size of the entity into account and stop the modifier from getting to low. | ||||
Tags | No tags attached. | ||||
In v1.05, setting the "Object Detail" setting to Low/Lower or Normal (e.g. anything <= 1.0 as lod_bias) will not modify the distance, so things will appear just as they did pre v1.03. I think ideally the "visibility range" setting should be sep. out from the "Object detail" setting, plus the code needs to get smarter. |
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Date Modified | Username | Field | Change |
---|---|---|---|
13.02.2011 10:42 | tels | New Issue | |
16.02.2011 20:50 | tels | Relationship added | related to 0002634 |
13.03.2011 16:29 | tels | Assigned To | => tels |
13.03.2011 16:29 | tels | Status | new => assigned |
13.03.2011 16:31 | tels | Note Added: 0003754 | |
15.05.2013 15:28 | tels | Assigned To | tels => |
24.12.2022 10:24 | Dragofer | Status | assigned => new |