View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002630||The Dark Mod||Coding||public||13.02.2011 10:42||15.05.2013 15:28|
|Product Version||TDM 1.04|
|Summary||0002630: lod_bias does not take entity size into account|
|Description||If the user modifies the menu setting to get less details/objects, then this works fine for small (and/or insignificant) entities like grass. However, if the mapper sets up a house to disappear beyond X units, this distance would also be dropped and the house suddenly appears much earlier.|
We need to take the size of the entity into account and stop the modifier from getting to low.
|Tags||No tags attached.|
In v1.05, setting the "Object Detail" setting to Low/Lower or Normal (e.g. anything <= 1.0 as lod_bias) will not modify the distance, so things will appear just as they did pre v1.03.
I think ideally the "visibility range" setting should be sep. out from the "Object detail" setting, plus the code needs to get smarter.