View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002727||DarkRadiant||Map Editing||public||09.04.2011 06:26||11.04.2011 15:14|
|Platform||Darkradiant 1.6.0 64 bit||OS||Windows 7||OS Version||XP|
|Target Version||Fixed in Version|
|Summary||0002727: Worldspawn brushes do not inherit selected shader information|
|Description||When a shader is selected from the Media Browser, and a brush is created with a drag operation (vis-a-vis cloning), it should inherit the current shader on all its faces. However, this does not happen; the surfaces show "Shader Not Found".|
Selecting a texture from the Texture Browser does not demonstrate this bug, and neither does copying the shader from the face of a selected (already textured) brush.
If we have copied a shader (X) with one of the previous two methods, and select a different one (Y) from the Media Browser, the brushes being created still inherit (X).
|Tags||No tags attached.|