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IDProjectCategoryView StatusLast Update
0002727DarkRadiantMap Editingpublic11.04.2011 15:14
ReporterMelanAssigned To 
Status acknowledgedResolutionopen 
PlatformDarkradiant 1.6.0 64 bitOSWindows 7OS VersionXP
Product Version1.6.0 
Target VersionFixed in Version 
Summary0002727: Worldspawn brushes do not inherit selected shader information
DescriptionWhen a shader is selected from the Media Browser, and a brush is created with a drag operation (vis-a-vis cloning), it should inherit the current shader on all its faces. However, this does not happen; the surfaces show "Shader Not Found".

Selecting a texture from the Texture Browser does not demonstrate this bug, and neither does copying the shader from the face of a selected (already textured) brush.

If we have copied a shader (X) with one of the previous two methods, and select a different one (Y) from the Media Browser, the brushes being created still inherit (X).
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Issue History

Date Modified Username Field Change
09.04.2011 06:26 Melan New Issue
10.04.2011 17:39 greebo Status new => acknowledged
11.04.2011 15:14 greebo Priority high => normal