View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002727 | DarkRadiant | Map Editing | public | 09.04.2011 06:26 | 11.04.2011 15:14 |
Reporter | Melan | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | acknowledged | Resolution | open | ||
Platform | Darkradiant 1.6.0 64 bit | OS | Windows 7 | OS Version | XP |
Product Version | 1.6.0 | ||||
Summary | 0002727: Worldspawn brushes do not inherit selected shader information | ||||
Description | When a shader is selected from the Media Browser, and a brush is created with a drag operation (vis-a-vis cloning), it should inherit the current shader on all its faces. However, this does not happen; the surfaces show "Shader Not Found". Selecting a texture from the Texture Browser does not demonstrate this bug, and neither does copying the shader from the face of a selected (already textured) brush. If we have copied a shader (X) with one of the previous two methods, and select a different one (Y) from the Media Browser, the brushes being created still inherit (X). | ||||
Tags | No tags attached. | ||||