View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002747 | The Dark Mod | Coding | public | 02.05.2011 17:24 | 02.05.2011 17:25 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.05 | ||||
Target Version | TDM 1.06 | Fixed in Version | TDM 1.06 | ||
Summary | 0002747: Crashes after a "Doom 3 Blue Window" type of game shutdown | ||||
Description | The method idGameLocal::Shutdown() is invoked when the engine is shutting down after the infamous blue window. In this case the idGameLocal::Init() routine has not been called, so we cannot rely on idGameLocal's members to be properly initialised. The fix is to move the Shutdown() calls to the destructor of these singleton objects. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
02.05.2011 17:24 | greebo | New Issue | |
02.05.2011 17:24 | greebo | Assigned To | => greebo |
02.05.2011 17:24 | greebo | Status | new => assigned |
02.05.2011 17:25 | greebo | Status | assigned => resolved |
02.05.2011 17:25 | greebo | Fixed in Version | => TDM 1.06 |
02.05.2011 17:25 | greebo | Resolution | open => fixed |