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IDProjectCategoryView StatusLast Update
0002769The Dark ModAIpublic10.02.2024 22:55
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Product VersionTDM 1.06 
Summary0002769: Spider on a lift has a problem with a goal to walk to
DescriptionI noticed this while testing the 1.06 beta, with some graphic debugging on.

In Illusionist's Tower, a spider walked onto a lift with me, trying to reach me for an attack. I hit the down button and the spider, myself, and the lift descended.

Since I had debugging on, I could see that the spider's current "go to" point didn't move. It stayed up at the top level while the spider rode the elevator down. Since the spider couldn't get to the point, he froze.

This needs to be corrected. A goal point on a lift should move with the lift. The point itself doesn't know it's on a lift, but an AI with a goal point in this situation should have the goal point move as well, or should lose that goal point and wait until the lift stops before grabbing a new one.
Tagspathfinding

Activities

tels

tels

12.06.2011 12:59

reporter   ~0003872

Wouldn't this then be an issue for all AI, not just spiders?
nbohr1more

nbohr1more

15.12.2018 05:06

developer   ~0010924

Last edited: 15.12.2018 05:07

I haven't yet been able to reproduce this in 2.07 because a different problem
emerges... The spiders appear to be scared of the lift. It is incredibly difficult
to get them to chase you onto the lift.

I'm not sure if this is a feature or a bug...

Issue History

Date Modified Username Field Change
03.06.2011 00:45 grayman New Issue
03.06.2011 00:45 grayman Status new => assigned
03.06.2011 00:45 grayman Assigned To => grayman
12.06.2011 12:59 tels Note Added: 0003872
24.11.2017 16:39 grayman Assigned To grayman =>
24.11.2017 16:39 grayman Status assigned => new
15.12.2018 05:06 nbohr1more Note Added: 0010924
15.12.2018 05:07 nbohr1more Note Edited: 0010924
10.02.2024 22:55 Fiver Tag Attached: pathfinding