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IDProjectCategoryView StatusLast Update
0002839DarkRadiantRendererpublic11.10.2012 19:04
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product Version1.6.1 
Target Version1.7.0Fixed in Version1.7.0 
Summary0002839: Add support for stage-specific texture matrices
DescriptionD3 materials support stage keywords like translate, scale, rotate, shear etc. that allow things like scaling the diffuse map stage while leaving the bumpmap scale as it is.

The GLSL interaction shader is already prepared to handle different texture matrices for each part of the diffuse/bump/specular triplet, DarkRadiant's backend renderer "just" needs to feed it with the corresponding matrices.
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Issue History

Date Modified Username Field Change
14.08.2011 17:44 greebo New Issue
14.08.2011 17:44 greebo Status new => assigned
14.08.2011 17:44 greebo Assigned To => greebo
14.08.2011 17:45 greebo Status assigned => resolved
14.08.2011 17:45 greebo Fixed in Version => 1.7.0
14.08.2011 17:45 greebo Resolution open => fixed
11.10.2012 19:04 greebo Status resolved => closed