View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002839 | DarkRadiant | Renderer | public | 14.08.2011 17:44 | 11.10.2012 19:04 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | 1.6.1 | ||||
Target Version | 1.7.0 | Fixed in Version | 1.7.0 | ||
Summary | 0002839: Add support for stage-specific texture matrices | ||||
Description | D3 materials support stage keywords like translate, scale, rotate, shear etc. that allow things like scaling the diffuse map stage while leaving the bumpmap scale as it is. The GLSL interaction shader is already prepared to handle different texture matrices for each part of the diffuse/bump/specular triplet, DarkRadiant's backend renderer "just" needs to feed it with the corresponding matrices. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
14.08.2011 17:44 | greebo | New Issue | |
14.08.2011 17:44 | greebo | Status | new => assigned |
14.08.2011 17:44 | greebo | Assigned To | => greebo |
14.08.2011 17:45 | greebo | Status | assigned => resolved |
14.08.2011 17:45 | greebo | Fixed in Version | => 1.7.0 |
14.08.2011 17:45 | greebo | Resolution | open => fixed |
11.10.2012 19:04 | greebo | Status | resolved => closed |