View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002871 | The Dark Mod | General | public | 02.10.2011 20:50 | 22.07.2013 19:19 |
Reporter | Assigned To | Springheel | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | 7 sp1 |
Summary | 0002871: Spawned Ai keys float in mid-air when dropped by player, | ||||
Description | Spawned key dosent behave like a placed in-map key. | ||||
Steps To Reproduce | 1.Add args to an Ai to spawn an attached key etc. 2. When in-game the player pickpockets the key, but then if the player tried to drop the key. a. the player cant drop they of there isnt enough free space around the player b. when the player is able to drop they key, the key is left floating in mid air and becomes a solid obsticale to both the player and Ai alike. | ||||
Tags | No tags attached. | ||||
What spawnargs exactly are you using to create the attached key? | |
I noticed this in Heart of Lone Salvation. Eleanor's chest key. I could drop it into the grabber, but when I then "dropped" it, it just stayed where it was, as if physics wasn't affecting it. |
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Here are the keys in Heart this applies to: "classname" "func_static" "name" "KeyEleanorsChest" "bind" "Eleanor" "frobable" "1" "inv_category" "Keys" "inv_droppable" "1" "inv_icon" "guis/assets/hud/inventory_icons/key_good_gold" "inv_name" "Eleanor's chest key" "inv_stackable" "0" "inv_use_on_frob" "1" "model" "models/darkmod/door_related/key_fancy01.ase" "origin" "2232.01 5382.52 220.5" "originORG" "2132.01 5318.27 235.375" "rotation" "-0.327808 0.187303 -0.327808 -0.132443 -0.463592 -0.132443 -0.353553 -7.7393e-008 0.353553" "rotationORG" "0.996195 0 0.0871558 0 1 0 -0.0871558 0 0.996195" "snd_acquire" "tdm_key_pickup" "usable" "1" "used_action_script" "frob_trigger" "classname" "atdm:prop_key_simple" "name" "KeyHatchAttic" "inv_name" "an old lock key" "inv_stackable" "0" "origin" "1318.52 5610.75 305" "rotation" "0.241925 -0.970297 0 0.970297 0.241925 0 0 0 1" "skin" "key_simple_rust" "classname" "atdm:prop_key_simple" "name" "KeyBedrooms" "inv_name" "Master bedroom key" "model" "models/darkmod/door_related/key_fancy01.ase" "origin" "2115 5744.88 82.5" "rotation" "0 0.207912 -0.978148 0 0.978148 0.207912 1 0 0" "classname" "atdm:prop_key_simple" "name" "KeyOldStoreRoom" "inv_name" "disused room key" "origin" "-96.625 3788.75 237.5" |
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The prop_key_simple ones all inherit from atdm:prop_key_base, which inherits from "atdm:item_key". I'm not sure any of these are actually movables, which is why they don't fall. Either they need to be made movables, or they should not be droppable at all. I think the latter is the most reasonable option right now, as making keys movable now could cause mission problems. |
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Hmm, added "inv_droppable" "0" to atdm:prop_key_base, but I could still drop the keys. Although this was from an earlier saved game; maybe that's a def change that doesn't override saved games, like the zombie ik change. |
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Ok, this should be fixed now. | |
Date Modified | Username | Field | Change |
---|---|---|---|
02.10.2011 20:50 |
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New Issue | |
03.10.2011 08:51 | greebo | Project | DarkRadiant => The Dark Mod |
06.10.2011 18:16 | tels | Note Added: 0004062 | |
06.10.2011 18:16 | tels | Assigned To | => tels |
06.10.2011 18:16 | tels | Status | new => feedback |
06.10.2011 18:16 | tels | Assigned To | tels => |
16.07.2013 00:45 | Springheel | Note Added: 0005734 | |
16.07.2013 00:45 | Springheel | Status | feedback => confirmed |
17.07.2013 01:44 | Springheel | Note Edited: 0005734 | |
17.07.2013 01:45 | Springheel | Note Added: 0005743 | |
17.07.2013 01:48 | Springheel | Note Edited: 0005734 | |
17.07.2013 01:50 | Springheel | Note Edited: 0005743 | |
17.07.2013 01:50 | Springheel | Assigned To | => Springheel |
17.07.2013 01:50 | Springheel | Status | confirmed => assigned |
17.07.2013 02:02 | Springheel | Note Added: 0005744 | |
17.07.2013 17:52 | Springheel | Note Added: 0005747 | |
17.07.2013 17:53 | Springheel | Note Edited: 0005747 | |
22.07.2013 19:19 | Springheel | Note Added: 0005860 | |
22.07.2013 19:19 | Springheel | Status | assigned => resolved |
22.07.2013 19:19 | Springheel | Resolution | open => fixed |