View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002931 | The Dark Mod | AI | public | 18.11.2011 14:02 | 19.11.2011 21:39 |
Reporter | tels | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Summary | 0002931: Revenant bleeds | ||||
Description | There was a report that a revenant bleeds when you kill it. That should not happen. (Not sure if Zombies should bleed, either, do check this please) | ||||
Steps To Reproduce | Kill a revenant. | ||||
Additional Information | Technically, atdm:ai_undead_revenant has "fleshy" "0", and my naive guess would be that the code that checks for bleeding or not only checks the "bleed" spawnarg. However, the base class sets "bleed" "0", so this should already work as intended. The fleshy spawnarg should also be documented after the code has been reviewed in the def files. | ||||
Tags | No tags attached. | ||||
The string "fleshy" does not even occur in the entire source code, there is only one mentioning of it in the svn log. Revision 3774 added support for it, but it seems the code has since been removed. Not sure whats up with that. |
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The "Killed()" routine doesn't check the "bleed" spawnarg and will spawn blood if the weapon that killed the AI calls for a damage effect. | |
Add a check for the “bleed” spawnarg when it’s time to drop blood after a kill. rev. 5045: ai.cpp |
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What about the "fleshy" spawnarg, is this still needed to be supported in code, or should we remove it from the def files? | |
"fleshy" isn't used anywhere in the scripts or SDK. I don't know what its original purpose was, and I don't know if anyone has plans for it. |
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Date Modified | Username | Field | Change |
---|---|---|---|
18.11.2011 14:02 | tels | New Issue | |
18.11.2011 14:05 | tels | Note Added: 0004155 | |
19.11.2011 04:03 | grayman | Note Added: 0004156 | |
19.11.2011 15:54 | grayman | Note Added: 0004163 | |
19.11.2011 15:54 | grayman | Assigned To | => grayman |
19.11.2011 15:54 | grayman | Status | new => resolved |
19.11.2011 15:54 | grayman | Resolution | open => fixed |
19.11.2011 21:06 | tels | Note Added: 0004164 | |
19.11.2011 21:39 | grayman | Note Added: 0004167 |