View Issue Details

IDProjectCategoryView StatusLast Update
0003025The Dark ModAIpublic25.02.2012 01:08
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.07 
Target VersionTDM 1.08Fixed in VersionTDM 1.08 
Summary0003025: Failed KO animations can build up and play repeatedly
DescriptionIt seems like if you hit an AI with your blackjack and fail, they play their failed KO animation. But if you hit them again before the finish, they'll play the animation again after the finish the first one, and if you hit them again, etc, etc. So if you hit them really fast several times, they'll have to play the animation four or five times in a row even after you finish hitting them, looking ridiculous.

Obvious solution seems like cancelling the animation if another failed Ko animation is already in play. Or failing that, a two-second delay would suffice.
TagsNo tags attached.

Activities

grayman

grayman

25.02.2012 01:08

viewer   ~0004352

Don’t enter the Failed KO state if the AI is already there.

rev. 5298:

State.cpp

Issue History

Date Modified Username Field Change
16.02.2012 18:40 Springheel New Issue
25.02.2012 01:01 grayman Assigned To => grayman
25.02.2012 01:01 grayman Status new => assigned
25.02.2012 01:08 grayman Note Added: 0004352
25.02.2012 01:08 grayman Status assigned => resolved
25.02.2012 01:08 grayman Resolution open => fixed
25.02.2012 01:08 grayman Fixed in Version => TDM 1.08
25.02.2012 01:08 grayman Target Version => TDM 1.08