View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003025 | The Dark Mod | AI | public | 16.02.2012 18:40 | 25.02.2012 01:08 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0003025: Failed KO animations can build up and play repeatedly | ||||
Description | It seems like if you hit an AI with your blackjack and fail, they play their failed KO animation. But if you hit them again before the finish, they'll play the animation again after the finish the first one, and if you hit them again, etc, etc. So if you hit them really fast several times, they'll have to play the animation four or five times in a row even after you finish hitting them, looking ridiculous. Obvious solution seems like cancelling the animation if another failed Ko animation is already in play. Or failing that, a two-second delay would suffice. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
16.02.2012 18:40 | Springheel | New Issue | |
25.02.2012 01:01 | grayman | Assigned To | => grayman |
25.02.2012 01:01 | grayman | Status | new => assigned |
25.02.2012 01:08 | grayman | Note Added: 0004352 | |
25.02.2012 01:08 | grayman | Status | assigned => resolved |
25.02.2012 01:08 | grayman | Resolution | open => fixed |
25.02.2012 01:08 | grayman | Fixed in Version | => TDM 1.08 |
25.02.2012 01:08 | grayman | Target Version | => TDM 1.08 |