View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0003156 | The Dark Mod | Design/Coding | public | 12.06.2012 00:28 | 12.06.2012 00:57 | 
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.07 | ||||
| Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
| Summary | 0003156: Prop torch flame doesn't stay with torch during cinematic | ||||
| Description | If an AI in a cinematic is a torch-bearer, the torch flame stays where it was spawned during a cinematic, and doesn't stick to the torch as it's carried around. This is the same problem as a cap not staying on an AI's head during a cinematic.  | ||||
| Tags | No tags attached. | ||||
| 
	A ‘cinematic’ setting of ‘1’ wasn’t being propagated to children of attachments. The flame is a child of the prop torch, which gets attached to an AI. If the AI is marked ‘cinematic/1’, that was being set on the torch, but not on the torch’s child, the flame. rev 5476: Entity.cpp Entity.h  | 
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| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 12.06.2012 00:28 | grayman | New Issue | |
| 12.06.2012 00:28 | grayman | Status | new => assigned | 
| 12.06.2012 00:28 | grayman | Assigned To | => grayman | 
| 12.06.2012 00:57 | grayman | Note Added: 0004662 | |
| 12.06.2012 00:57 | grayman | Status | assigned => resolved | 
| 12.06.2012 00:57 | grayman | Resolution | open => fixed | 
| 12.06.2012 00:57 | grayman | Fixed in Version | => TDM 1.08 |