View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003433||The Dark Mod||AI||public||30.05.2013 00:28||07.07.2013 14:25|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 2.00|
|Target Version||TDM 2.00|
|Summary||0003433: AI playing idle barks in combat mode|
|Description||I was trying to test mage fireballs. I shot a mage in the leg and then noclipped up into the air. He stood in combat pose looking at me, and gave at least two idle barks.|
Obviously AI shouldn't be making idle barks when they're not in an idle state.
|Tags||No tags attached.|
|Ok, this was an unusual situation, since the mages weren't able to throw missiles and had no other way to reach me. Still shouldn't be playing idle barks though...if anything they should player the player out of reach barks.|
I tested this with rev 13490.
I also have "fire_range" set to zero for the regular mage, so he throws fireballs when I'm unreachable.
I saw no problems. When I was unreachable, he threw fireballs. When he couldn't see me, he lit up green and searched around. When he spotted me again, he would run to me if I was near the ground, or start throwing fireballs again if I wasn't.
I never heard any idle barks. I heard out of reach barks and agitated searching barks, as I would expect.
So I can't reproduce this problem with the latest rev and "fire_range" set to 0, which is what I think it should be for this character.
|I haven't seen any problems lately.|
|30.05.2013 00:28||Springheel||New Issue|
|30.05.2013 01:06||Springheel||Note Added: 0005501|
|02.06.2013 03:31||grayman||Note Added: 0005507|
|02.06.2013 03:33||grayman||Assigned To||=> grayman|
|02.06.2013 03:33||grayman||Status||new => feedback|
|07.07.2013 14:24||Springheel||Note Added: 0005653|
|07.07.2013 14:24||Springheel||Status||feedback => assigned|
|07.07.2013 14:25||Springheel||Status||assigned => resolved|
|07.07.2013 14:25||Springheel||Resolution||open => fixed|