View Issue Details

IDProjectCategoryView StatusLast Update
0003706The Dark ModDef / Setuppublic04.10.2017 14:44
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.01 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0003706: Vine arrow bounces around
DescriptionIf a vine arrow fails to attach, it bounces around on the ground endlessly.
TagsNo tags attached.

Relationships

related to 0003543 new Bad physics for small moveables 
related to 0002403 closed Making ammo arrows dance 
related to 0004493 resolvedduzenko Some physics events have changed in 2.05 due to faster fps 

Activities

grayman

grayman

18.04.2014 17:03

administrator   ~0006536

A victim of small object physics.
SteveL

SteveL

20.04.2014 21:24

developer   ~0006540

Not just vine arrows: many arrows do this, it's just you don't get to see most of them falling out of mid-air. I spawned a lot of arrows in mid-air last month doing testing for Moonbo's beta. That said, I don't ever remember seeing rope arrows or broken broadheads skipping about, and they regularly fall to the ground in game.
Now that I can step through engine code in the debugger I'll do some investigation.
nbohr1more

nbohr1more

14.09.2017 04:15

developer   ~0009229

Last edited: 14.09.2017 04:16

View 2 revisions

Paradoxically, this is fixed with com_fixedTic 1 in 2.06

grayman

grayman

15.09.2017 03:05

administrator   ~0009245

I tried com_fixedTic 1 in 2.06 and the behavior is still there.
grayman

grayman

15.09.2017 03:12

administrator   ~0009246

The only two arrows that exhibit this behavior are the noisemaker and the vine arrow. While a case could be made that it's okay for the noisemaker to bounce around (it's trying to attract the attention of nearby AI), both bouncing and not bouncing would be fine.

Broadhead - breaks on a "dud" surface; the 2 broken parts lay still
Water - breaks
Fire - explodes
Rope - breaks on a "dud" surface; the 2 broken parts lay still
Gas - breaks
Noisemaker - bounces around
Moss - spews moss patches
Vine - bounces off a non-vine-friendly surface, bounces around
grayman

grayman

15.09.2017 19:43

administrator   ~0009257

Changed three spawnargs on the vinearrow:

"mass" "5"
"bouncyness" "0.30"
"friction" "0.27"

Now the arrow bounces and slides for a few seconds at most before coming to rest. Not optimal, but at least it stops.

Rev. 14912.

Issue History

Date Modified Username Field Change
03.04.2014 01:03 Springheel New Issue
18.04.2014 17:03 grayman Note Added: 0006536
20.04.2014 21:19 SteveL Assigned To => SteveL
20.04.2014 21:19 SteveL Status new => assigned
20.04.2014 21:19 SteveL Relationship added related to 0003543
20.04.2014 21:24 SteveL Note Added: 0006540
16.08.2014 21:46 SteveL Assigned To SteveL =>
16.08.2014 21:46 SteveL Status assigned => new
14.09.2017 04:15 nbohr1more Note Added: 0009229
14.09.2017 04:16 nbohr1more Note Edited: 0009229 View Revisions
14.09.2017 04:16 nbohr1more Relationship added related to 0004493
15.09.2017 03:05 grayman Note Added: 0009245
15.09.2017 03:12 grayman Note Added: 0009246
15.09.2017 03:34 grayman Assigned To => grayman
15.09.2017 03:34 grayman Status new => assigned
15.09.2017 19:43 grayman Note Added: 0009257
15.09.2017 19:44 grayman Status assigned => resolved
15.09.2017 19:44 grayman Resolution open => fixed
15.09.2017 19:44 grayman Fixed in Version => TDM 2.06
15.09.2017 19:44 grayman Target Version => TDM 2.06
04.10.2017 14:44 nbohr1more Relationship added related to 0002403