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IDProjectCategoryView StatusLast Update
0003754The Dark ModAIpublic16.12.2018 02:53
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.02 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0003754: AI seeing directly behind them
DescriptionNot really an issue for 2.02, but I've noticed something that could explain why people occasionally think AI can see through the back of their heads. I was testing on Too Late, and waited for the patrolling thug to turn and start walking away before going down the lit stairs. He went to Alert 5 and attacked me. I had just saved, so I tested it again. About every 5th test, he seemed to see me coming down the stairs even though his back was turned. I watched him through the spyglass and saw that on the times he saw me, it was because he was turning his head. If he turns his head directly to the side, he can't see behind him, but if he turns to the side and down or up, I'm in the edge of his vision cone. With sight on Challenging, it only takes a glimpse of a second to get him to turn towards me, and that's when he goes to full alert.

If I wasn't watching him carefully, I wouldn't notice the head-turn, and would conclude that he is sensing me in a way he shouldn't.

We may want to look at the head rotation values for 2.03, or even look into some kind of peripheral vision simulator, like they had in T1/2.
TagsNo tags attached.




22.07.2014 13:27

administrator   ~0006782

Until/unless we do some kind of separate peripheral cone, reducing the vertical values for head turning makes the most sense.


22.07.2014 16:51

administrator   ~0006791

Changed to values:

    "look_min" "-80 -80 0"
    "look_max" "15 80 0"


05.10.2014 17:57

administrator   ~0007060

Here's another potential solution--shorten the traces the further away you get from the center of the AI's vision:


16.12.2018 02:53

developer   ~0010944

No recent reports.

Issue History

Date Modified Username Field Change
15.06.2014 14:16 Springheel New Issue
18.06.2014 01:47 Springheel Assigned To => Springheel
18.06.2014 01:47 Springheel Status new => assigned
22.07.2014 13:27 Springheel Note Added: 0006782
22.07.2014 16:51 Springheel Note Added: 0006791
22.07.2014 20:21 Springheel Status assigned => feedback
05.10.2014 17:57 Springheel Note Added: 0007060
05.10.2014 17:57 Springheel Status feedback => assigned
17.10.2014 00:35 Springheel Assigned To Springheel =>
17.10.2014 00:48 Springheel Assigned To => Springheel
17.10.2014 00:48 Springheel Status assigned => feedback
19.10.2014 23:25 Springheel Assigned To Springheel =>
16.12.2018 02:53 nbohr1more Note Added: 0010944
16.12.2018 02:53 nbohr1more Status feedback => resolved
16.12.2018 02:53 nbohr1more Resolution open => fixed
16.12.2018 02:53 nbohr1more Fixed in Version => TDM 2.03