View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000380||DarkRadiant||Design/Coding||public||20.10.2007 19:17||21.10.2007 07:35|
|Summary||0000380: Distinguish base textures from map-loaded textures|
|Description||Just learned something about DR I didn't know. I opened an old local map of mine, which was textured prior to the texture reorg. I then noticed that the texture hierarchy in DR listed /city textures. This folder no longer exists in TDM, meaning it was being displayed because it exists in the map (of course, the shaders are all broken as expected).|
This is interesting and possibly even useful. So, I'm suggesting/requesting, is there a way to show a distinction between these two sources (mod and map) in the hierarchy UI? One idea would perhaps be to show an asterisk as part of map-originating textures, something like: (image attached) That general idea for both individual textures, as well as folders completely derived from a map (partial mod/map folders need not have any indication; the textures within would show the distinction).
Might be a better idea than that, that was just a quick one that came to mind.
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