View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003851 | DarkRadiant | Shader System | public | 13.09.2014 13:01 | 07.01.2016 13:04 |
| Reporter | grayman | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | 1.8.1 | ||||
| Target Version | 2.0.1 | Fixed in Version | 2.0.1 | ||
| Summary | 0003851: Backslash in sound shaders fools DR | ||||
| Description | When changing the sound of a speaker, DR presents the "Choose sound" dialogue box. Select a sound shader and the sounds in that shader are listed in the window. Select a sound and you can play it to see if that's what you want. The problem is that when a sound shader defines a sound like this (using forward slashes): sound/voices/builders/builder2/tdm_ai_builder2_alert_idle_01.ogg The sound appears in the list. But when a sound shader defines a sound like this (using backslashes): sound\voices\builders\builder2\tdm_ai_builder2_alert_idle_01.ogg The sound doesn't appear in the list. DR should handle both forward and back slashes. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.09.2014 13:01 | grayman | New Issue | |
| 07.10.2014 16:52 | greebo | Status | new => acknowledged |
| 08.11.2014 13:12 | greebo | Status | acknowledged => confirmed |
| 08.11.2014 13:13 | greebo | Assigned To | => greebo |
| 08.11.2014 13:13 | greebo | Status | confirmed => assigned |
| 08.11.2014 13:13 | greebo | Target Version | => 2.0.1 |
| 08.11.2014 13:14 | greebo | Status | assigned => resolved |
| 08.11.2014 13:14 | greebo | Fixed in Version | => 2.0.1 |
| 08.11.2014 13:14 | greebo | Resolution | open => fixed |
| 26.01.2015 04:03 | greebo | Relationship added | related to 0004062 |
| 07.01.2016 13:04 | greebo | Status | resolved => closed |