View Issue Details

IDProjectCategoryView StatusLast Update
0003885The Dark ModAnimationpublic05.12.2014 17:49
Reportergrayman Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.03 
Summary0003885: Sleep on floor anim problem
DescriptionThe zombie has anims to sleep on the floor:

stand_2_sleep
sleep_2_stand

The skeleton uses the same anims.

These anims are used when 'sleep_location' is set to '0' on the AI.

The stand_2_sleep anim works fine on the zombie, but not on the skeleton. When the skeleton goes to lie down, his left knee swings waaaaay to the right before straightening out on the floor.

I also tried giving these anims to the revenant, who then has the same problem as the skeleton.

I didn't test the sleep_2_stand anim to see if it was okay on the skeleton or revenant.
TagsNo tags attached.

Activities

user81

30.10.2014 14:08

  ~0007101

Can I make a request for floor sleep anim's to be created for other Ai, starting with the Haunt.
Arcturus

Arcturus

31.10.2014 19:02

reporter   ~0007104

I've had this problem before. It happens when legs are bent a lot. I can fix this but revenant probably will need separate animations since it holds a sword.
Springheel

Springheel

01.11.2014 00:31

administrator   ~0007107

Last edited: 01.11.2014 00:39

I'm not seeing this problem in DRs Md5anim viewer...did you disable the walkIK when copying the animation over to the revenant?

edit: Ok, the stand_2_sleep animation works fine on the citywatch, but I'm seeing some odd rotations of the knee joint in the moor when playing the sleep_2_stand animation.

It seems like the stand_2_sleep animation works fine on the citywatch and moor characters, but not on the skeleton, for some reason. The skeleton shows that odd rotation. No idea why he would behave differently, even though he uses the same joints as the other two characters that work fine.
The sleep_2_stand animation seems to have the wonky legs on all 3 characters.

Arcturus

Arcturus

03.11.2014 20:55

reporter   ~0007112

I updated the animations. Sleep_2_idle is a bit shakey. That's exporter's fault and it has to stay like that for now.

Issue History

Date Modified Username Field Change
30.10.2014 12:41 grayman New Issue
30.10.2014 14:08 user81 Note Added: 0007101
31.10.2014 19:02 Arcturus Note Added: 0007104
01.11.2014 00:31 Springheel Note Added: 0007107
01.11.2014 00:34 Springheel Note Edited: 0007107
01.11.2014 00:39 Springheel Note Edited: 0007107
03.11.2014 20:55 Arcturus Note Added: 0007112
21.11.2014 20:35 Springheel Assigned To => Springheel
21.11.2014 20:35 Springheel Status new => feedback
05.12.2014 17:49 Springheel Status feedback => resolved
05.12.2014 17:49 Springheel Resolution open => fixed