View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003896 | DarkRadiant | GUI | public | 07.11.2014 05:28 | 07.07.2015 09:26 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | open | ||
| Product Version | 2.0.0 | ||||
| Target Version | 2.0.1 | Fixed in Version | 2.0.1 | ||
| Summary | 0003896: Selecting "Choose Sound..." in Entity Inspector doesn't select the shader in the tree. | ||||
| Description | When choosing a sound shader for an entity, under 1.8.1 you would be taken to its location in the SoundShader tree, under 2.0.1 that vew is reset every time. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 07.11.2014 05:28 | greebo | New Issue | |
| 07.11.2014 05:28 | greebo | Status | new => confirmed |
| 07.11.2014 09:06 | greebo | Assigned To | => greebo |
| 07.11.2014 09:06 | greebo | Status | confirmed => resolved |
| 07.11.2014 09:06 | greebo | Fixed in Version | => 2.0.1 |
| 07.11.2014 09:06 | greebo | Summary | Selecting "Choos Sound..." in Entity Inspector doesn't select the shader in the tree. => Selecting "Choose Sound..." in Entity Inspector doesn't select the shader in the tree. |
| 07.07.2015 09:26 | greebo | Status | resolved => closed |