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IDProjectCategoryView StatusLast Update
0004010The Dark ModAIpublic10.01.2015 21:21
ReporterOldjim Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionunable to reproduce 
Product VersionTDM 2.03 
Summary0004010: Jumping on L&L pipes alerts AI differently than in 2.02
DescriptionOldjim says:

A quick check trying to alert the guards by jumping on the pipes above the domed roof (where the statues are with the rings) only makes them mildly interested instead of going into full alert mode

I will check further but first impression is that the alert status triggers aren't working properly
TagsNo tags attached.

Activities

grayman

grayman

08.01.2015 19:18

viewer   ~0007321

Last edited: 08.01.2015 19:22

I traveled to the pipes over the domed area off the Watch station.

I waited until the patrolling guard below with the torch appeared, and then jumped up and down 4x on the pipes.

In both 2.02 and 2.03, he reacted identically, climbing to an alert level of 22 and pulling his sword in Agitated Searching mode.

Could you be more specific about the difference you experienced?

Edit: I had both AI Vision and AI Hearing set to Challenging in both 2.02 and 2.03.

Oldjim

Oldjim

08.01.2015 20:20

reporter   ~0007323

Last edited: 08.01.2015 20:33

Playing on HardCore/HardCore In 2.02 the guard says "stand forth and declare yourself" but stays by the place with the statues whereas in 2.03 he says the same thing but goes searching around

Tried again from a bit further away and the effect is the same

I can't reproduce what I saw when I reported it - Sorry

grayman

grayman

08.01.2015 20:47

viewer   ~0007325

I played both 2.02 and 2.03 in Hardcore/Hardcore, waited until the guard was standing near the statues, and jumped once. He went to alert level 15. I jumped again and he went to alert level 22 (sword out).

To me, it looks like it's working the same way in both 2.02 and 2.03.

Issue History

Date Modified Username Field Change
04.01.2015 16:14 grayman New Issue
04.01.2015 16:14 grayman Status new => assigned
04.01.2015 16:14 grayman Assigned To => grayman
08.01.2015 19:16 grayman Reporter grayman => Oldjim
08.01.2015 19:18 grayman Note Added: 0007321
08.01.2015 19:22 grayman Note Edited: 0007321
08.01.2015 20:20 Oldjim Note Added: 0007323
08.01.2015 20:33 Oldjim Note Edited: 0007323
08.01.2015 20:47 grayman Note Added: 0007325
10.01.2015 21:21 grayman Status assigned => resolved
10.01.2015 21:21 grayman Resolution open => unable to reproduce
10.01.2015 21:21 grayman Target Version TDM 2.03 =>