View Issue Details

IDProjectCategoryView StatusLast Update
0004149The Dark ModDesign/Codingpublic16.10.2017 14:28
ReporterSteveL Assigned ToSteveL  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.04Fixed in VersionTDM 2.04 
Summary0004149: Picking up stuff without clunking
DescriptionWhen the player picks up an item using the grabber, it moves and often clunks against things.

The player can control the up-down-left-right movement of the item by where they aim the mouse. But they can't directly control the depth where the item ends up. That means you can't always pick up something from a container, for example, without making lots of noise.

Investigate whether the grabber will let us keep the depth of a picked-up item constant, while still moving the item in front of the player's eyes.
Additional Informationhttp://forums.thedarkmod.com/topic/17142-picking-up-stuff-without-clunking-it/
TagsNo tags attached.

Relationships

related to 0001941 closedIshtvan Grabbing objects and centering to view... more gently 
related to 0001186 closedIshtvan Grabber: Object occasionally starts moving in jumps when tracking player view 

Activities

SteveL

SteveL

15.05.2015 21:35

developer   ~0007511

Idea tried out from forum discussion: leave the item exactly where it is when frobbed. It remains in that position relative to the player's view until the player changes its distance or starts to rotate it, when it snaps to the closest of its normal allowed hold positions.

See thread linked above for details of the hold positions.

An item that's been placed exactly on a surface can still sink into the surface. That's fixable by raising the item a small amount (0.1 units does the trick) when the player first grabs it.

Preserving the position is achieved by adding a new member variable to the grabber, m_PreservedPosition, which if set overrides the usual position calculations. That gets set when the player lifts an item by frobbing, and it gets unset if the player moves the item back or forth or rotates it.

NB this isn't an accepted solution yet. I'm just writing it up while waiting for the video to upload so I can post it in the thread.
SteveL

SteveL

16.05.2015 22:19

developer   ~0007513

Added a smooth glide to the allowable positions when the player begins ot manipulate the item, instead of snapping.

Committed at rev 6495

/trunk/game/Grabber.cpp
/trunk/game/Grabber.h
/trunk/game/Player.cpp
SteveL

SteveL

16.05.2015 22:20

developer   ~0007514

marking resolved pending feedback

Issue History

Date Modified Username Field Change
13.05.2015 14:45 SteveL New Issue
14.05.2015 18:11 SteveL Assigned To => SteveL
14.05.2015 18:11 SteveL Status new => assigned
15.05.2015 21:35 SteveL Note Added: 0007511
16.05.2015 22:19 SteveL Note Added: 0007513
16.05.2015 22:20 SteveL Note Added: 0007514
16.05.2015 22:20 SteveL Status assigned => resolved
16.05.2015 22:20 SteveL Fixed in Version => TDM 2.04
16.05.2015 22:20 SteveL Resolution open => fixed
16.05.2015 22:21 SteveL Target Version => TDM 2.04
09.10.2017 21:47 nbohr1more Relationship added related to 0001941
16.10.2017 14:28 nbohr1more Relationship added related to 0001186