View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004185 | The Dark Mod | Def / Setup | public | 27.07.2015 13:55 | 04.01.2016 18:27 |
| Reporter | Springheel | Assigned To | SteveL | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.04 | ||||
| Target Version | TDM 2.05 | Fixed in Version | TDM 2.05 | ||
| Summary | 0004185: Inventory items have large mass by default | ||||
| Description | When you drop an inventory item into your hand, it acts like it is very heavy (lagging behind you) and makes a huge thump when you drop it, regardless of what it is. There must be a default set of spawnargs used for this--it would be better if they more accurately reflected what the player has in his inventory. Even just changing the mass would allow the player to throw his inventory equipment as a distraction, which is a trick I tried once and was unable to do because they were too heavy to throw. Fixing this would also allow T4 style throwable bottles for distractions. | ||||
| Tags | No tags attached. | ||||
| has duplicate | 0004055 | closed | Springheel | movable spyglass way too heavy |
| What items is this happening with? I tried it with a key (just added inv_droppable to a standard key) and with a atdm:moveable_custom_item to which I assigned a random model, and both dropped into my hands as lightweight and I could throw them far. The moveable custom item uses its "mass" spawnarg, which works both before and after it's been in the inventory. Has your object got a missing or have wrong "mass" spawnarg? | |
| I've tried it with mines, flashbombs and the spyglass. | |
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entityDef atdm:playertool is missing any default "mass" spawnarg. The masses are being estimated by the physics code, which is screwing up and making them heavier than atdm:moveable_cannonball. I've added a default mass of 3 to atdm:playertool which seems reasonable compared with other moveable masses. It makes the items easily throwable. |
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at rev 14352 def/tdm_playertools.def |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.07.2015 13:55 | Springheel | New Issue | |
| 31.07.2015 18:11 | SteveL | Note Added: 0007680 | |
| 31.07.2015 23:49 | Springheel | Note Added: 0007683 | |
| 02.08.2015 10:32 | SteveL | Assigned To | => SteveL |
| 02.08.2015 10:32 | SteveL | Status | new => assigned |
| 02.08.2015 11:03 | SteveL | Note Added: 0007685 | |
| 02.08.2015 11:06 | SteveL | Note Added: 0007686 | |
| 02.08.2015 11:06 | SteveL | Status | assigned => resolved |
| 02.08.2015 11:06 | SteveL | Fixed in Version | => TDM 2.04 |
| 02.08.2015 11:06 | SteveL | Resolution | open => fixed |
| 30.09.2015 19:10 | SteveL | Relationship added | has duplicate 0004055 |
| 04.01.2016 18:27 | grayman | Fixed in Version | TDM 2.04 => TDM 2.05 |
| 04.01.2016 18:27 | grayman | Target Version | => TDM 2.05 |