View Issue Details

IDProjectCategoryView StatusLast Update
0004185The Dark ModDef / Setuppublic04.01.2016 18:27
ReporterSpringheel Assigned ToSteveL  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.04 
Target VersionTDM 2.05Fixed in VersionTDM 2.05 
Summary0004185: Inventory items have large mass by default
DescriptionWhen you drop an inventory item into your hand, it acts like it is very heavy (lagging behind you) and makes a huge thump when you drop it, regardless of what it is. There must be a default set of spawnargs used for this--it would be better if they more accurately reflected what the player has in his inventory. Even just changing the mass would allow the player to throw his inventory equipment as a distraction, which is a trick I tried once and was unable to do because they were too heavy to throw.

Fixing this would also allow T4 style throwable bottles for distractions.
TagsNo tags attached.

Relationships

has duplicate 0004055 closedSpringheel movable spyglass way too heavy 

Activities

SteveL

SteveL

31.07.2015 18:11

reporter   ~0007680

What items is this happening with? I tried it with a key (just added inv_droppable to a standard key) and with a atdm:moveable_custom_item to which I assigned a random model, and both dropped into my hands as lightweight and I could throw them far. The moveable custom item uses its "mass" spawnarg, which works both before and after it's been in the inventory. Has your object got a missing or have wrong "mass" spawnarg?
Springheel

Springheel

31.07.2015 23:49

administrator   ~0007683

I've tried it with mines, flashbombs and the spyglass.
SteveL

SteveL

02.08.2015 11:03

reporter   ~0007685

entityDef atdm:playertool is missing any default "mass" spawnarg. The masses are being estimated by the physics code, which is screwing up and making them heavier than atdm:moveable_cannonball.

I've added a default mass of 3 to atdm:playertool which seems reasonable compared with other moveable masses. It makes the items easily throwable.
SteveL

SteveL

02.08.2015 11:06

reporter   ~0007686

at rev 14352

def/tdm_playertools.def

Issue History

Date Modified Username Field Change
27.07.2015 13:55 Springheel New Issue
31.07.2015 18:11 SteveL Note Added: 0007680
31.07.2015 23:49 Springheel Note Added: 0007683
02.08.2015 10:32 SteveL Assigned To => SteveL
02.08.2015 10:32 SteveL Status new => assigned
02.08.2015 11:03 SteveL Note Added: 0007685
02.08.2015 11:06 SteveL Note Added: 0007686
02.08.2015 11:06 SteveL Status assigned => resolved
02.08.2015 11:06 SteveL Fixed in Version => TDM 2.04
02.08.2015 11:06 SteveL Resolution open => fixed
30.09.2015 19:10 SteveL Relationship added has duplicate 0004055
04.01.2016 18:27 grayman Fixed in Version TDM 2.04 => TDM 2.05
04.01.2016 18:27 grayman Target Version => TDM 2.05