View Issue Details

IDProjectCategoryView StatusLast Update
0004287The Dark ModMappingpublic22.12.2018 10:06
ReporterSpooks Assigned Tonbohr1more  
PrioritylowSeverityminorReproducibilityalways
Status assignedResolutionopen 
Product VersionTDM 2.08 
Summary0004287: metal_safe prefab has a broken door
DescriptionThe metal_safe.pfb prefab door can't seem to activate its set_target_frobable target consistently, resulting in an odd pattern where items in the safe will be frobable on odd opens but not on even ones.
Steps To ReproduceImport furniture/misc/metal_safe.pfb
Open door in-game, note how crown, key and note are frobable.
Close door, then re-open. Note how crown, key and note are not frobable.
Additional InformationWhen the door closes it does not seem to trigger the target_set_frobable entity - you can frob items through the safe walls at that point.
TagsNo tags attached.

Activities

Spooks

Spooks

14.02.2016 11:35

reporter   ~0008042

Looking over it today and the prefab's door doesn't have trigger_on_close set to 1. Trivial severity.

user81

28.03.2018 09:36

  ~0010198

I think is the safe I created, so will fix and add download link.

user81

22.12.2018 10:06

  ~0011042

@nbohr, does this still need looking at..? if so assign back.

Issue History

Date Modified Username Field Change
13.02.2016 19:34 Spooks New Issue
14.02.2016 11:35 Spooks Note Added: 0008042
28.03.2018 09:35 user81 Assigned To => user81
28.03.2018 09:35 user81 Status new => assigned
28.03.2018 09:36 user81 Note Added: 0010198
22.12.2018 10:06 user81 Note Added: 0011042
22.12.2018 10:06 user81 Assigned To user81 => nbohr1more
22.12.2018 10:06 user81 Severity normal => minor
22.12.2018 10:06 user81 Product Version TDM 2.03 => TDM 2.08