View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004335||The Dark Mod||Feature proposal||public||04.06.2016 11:23||11.07.2018 14:40|
|Product Version||TDM 2.03|
|Summary||0004335: Spawn arrow results independent of projected arrows|
|Description||Create an entity that will spawn the effects we currently get from arrows hitting things.|
|Tags||No tags attached.|
Is there still an interest in solving this?
Different arrow results are using different script objects, which makes it unlikely that one object could be used to spawn all types of results.
It would be interesting to know what kind of results should be spawnable, as if they have a few things in common a new type of entity could be used for this instead of mixing things up with entity types used for arrows.
It doesn't have to be a single entity that provides different behaviors.
The initial request was for a "cloud of gas" effect that behaves the same as the one spawned when a gas arrow breaks.
I haven't looked at the code, but I can see the solution as being "port the gas arrow's projectile result to an entity that doesn't rely on a gas arrow having detonated".
Once the gas request is satisfied, the effects of other arrows could be looked at. If there's an opportunity for a single entity to provide the different effects via a spawnarg identifier, that's great, but if the behaviors have little in common, then a collection of entities would be just fine.
|This sounds reasonable. I'll take a look.|
|04.06.2016 11:23||grayman||New Issue|
|12.10.2016 12:56||Obstler||Assigned To||=> Obstler|
|12.10.2016 12:56||Obstler||Status||new => assigned|
|11.07.2018 10:20||Obstler||Assigned To||Obstler =>|
|11.07.2018 10:21||Obstler||Status||assigned => feedback|
|11.07.2018 11:18||Obstler||Note Added: 0010669|
|11.07.2018 12:34||grayman||Note Added: 0010670|
|11.07.2018 12:34||grayman||Status||feedback => new|
|11.07.2018 14:39||Obstler||Note Added: 0010673|
|11.07.2018 14:40||Obstler||Assigned To||=> Obstler|
|11.07.2018 14:40||Obstler||Status||new => assigned|