View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004517||The Dark Mod||Script/Def||public||01.05.2017 08:46||01.05.2017 08:46|
|Summary||0004517: Event overflow when power generator is broken|
|Description||When power generator is broken, all the lights are updated. At this moment some crash related to script events happens ("Event overflow").|
|Steps To Reproduce||1. Start the SECOND mission of "Inn business" campaign.|
2. Go to the power generator under the stairs (notarget + noclip should help).
3. Hit the left lamp on the generator with your sword and break it.
At the moment of break you would be thrown to console with "Event overflow" error.
|Additional Information||The events queue is overflown with events "noShadows(true)" called on entity "atdm_lamp_electric_fancy_lit_4".|
If I check where these events are generated, I see that they are called from the function "tdm_light_holder::LightsOn", moreover each call is done from a different thread.
|Tags||No tags attached.|