View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004680||The Dark Mod||Graphics||public||24.11.2017 19:48||01.01.2021 23:16|
|Priority||normal||Severity||tweak||Reproducibility||have not tried|
|Product Version||TDM 2.06|
|Summary||0004680: Falloff and projection textures replacement|
|Description||I believe that modern low-end GPU's are often limited with their TMUs. |
E.g. Intel HD Graphics 4600 have the following Peak Theoretical GPU Performance:
5.4 GPixels/s, 10.8 GTexels/s, 432 GFLOPS.
This means that best case scenario only two textures can be used per clock. Each consecutive texture is taxing on the fillrate.
This problem is further aggravated by the customary low memory bandwidth and fighting with CPU for memory and L3 cache access.
At the same time this GPU can do up to 80 ALU instructions per clock, as long as operands are local.
Let's try and see if some of the standard light falloff and projection textures can be replaced with GLSL formulas and how much fps gain it can bring.
|Tags||No tags attached.|
|Quick test fps: 36 -> 37. Two full-screen lights, little geometry and AI.|
Moved to 2.08
2.07 is a bug-fix release.
My intention is to look into this again after 2.09, in combination with the manylight shader. It may be better to introduce "new" light types for point and spot lights with default falloff similar to what other engines currently have (UE4, Unity). The current light type would remain for those use cases where you need texture projection. After some initial discussion in the Discord, it appears that this would also have mapper support, as it would potentially make setting up the majority of lights easier and produce better quality (no banding artefacts).
@duzenko: Did you have some concrete plans for this ticket? Otherwise I'd like to "steal" it from you :)
Glad to offload it
I gave it a try but not good enough
|24.11.2017 19:48||duzenko||New Issue|
|24.11.2017 19:48||duzenko||Status||new => assigned|
|24.11.2017 19:48||duzenko||Assigned To||=> duzenko|
|24.11.2017 20:23||duzenko||Note Added: 0009695|
|28.06.2018 15:48||nbohr1more||Target Version||TDM 2.07 => TDM 2.08|
|28.06.2018 15:48||nbohr1more||Note Added: 0010601|
|20.12.2018 16:39||nbohr1more||Relationship added||related to 0003684|
|22.03.2020 18:14||duzenko||Target Version||TDM 2.08 => TDM 2.09|
|05.12.2020 12:41||stgatilov||Product Version||SVN => TDM 2.06|
|05.12.2020 12:41||stgatilov||Target Version||TDM 2.09 =>|
|31.12.2020 20:30||nbohr1more||Relationship added||child of 0005022|
|31.12.2020 20:50||cabalistic||Note Added: 0013338|
|01.01.2021 22:51||duzenko||Note Added: 0013343|
|01.01.2021 23:16||cabalistic||Assigned To||duzenko => cabalistic|