View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004802 | The Dark Mod | Textures | public | 27.05.2018 14:45 | 08.08.2022 01:12 |
Reporter | Dragofer | Assigned To | nbohr1more | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | TDM 2.05 | ||||
Summary | 0004802: Nodraw surfaces in models remain invisible when given a visible texture via skin. | ||||
Description | Example: I want to provide 2 different seat textures with different uv maps. I start with 1 visible and 1 nodraw, then apply a skin to reverse the situation. The seats which were originally nodraw will continue to be invisible. | ||||
Steps To Reproduce | I've provided a test map containing a nodraw box sitting on a table. The box has been reskinned to wood, but still is invisible. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Possible fix Entity.cpp /* ================ idEntity::SetSkin ================ */ void idEntity::SetSkin( const idDeclSkin *skin ) { renderEntity.customSkin = skin; UpdateVisuals(); RestoreDecals(); } |
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Look into "SHADERPARM_MODE" | |
Date Modified | Username | Field | Change |
---|---|---|---|
27.05.2018 14:45 | Dragofer | New Issue | |
27.05.2018 14:45 | Dragofer | File Added: nodraw_test.pk4 | |
27.05.2018 16:45 | nbohr1more | Relationship added | related to 0002297 |
27.05.2018 16:46 | nbohr1more | Relationship added | related to 0004232 |
27.05.2018 18:53 | nbohr1more | Note Added: 0010475 | |
27.05.2018 18:54 | nbohr1more | Note Edited: 0010475 | |
27.05.2018 18:54 | nbohr1more | Note Edited: 0010475 | |
27.05.2018 18:54 | nbohr1more | Note Edited: 0010475 | |
27.05.2018 18:54 | nbohr1more | Note Edited: 0010475 | |
25.07.2018 18:17 | nbohr1more | Assigned To | => nbohr1more |
25.07.2018 18:17 | nbohr1more | Status | new => assigned |
09.01.2019 19:55 | nbohr1more | Note Added: 0011272 | |
08.08.2022 01:12 | nbohr1more | Relationship added | related to 0005766 |