View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004854 | The Dark Mod | Physics | public | 30.06.2018 09:10 | 16.12.2022 06:59 |
Reporter | stgatilov | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | confirmed | Resolution | open | ||
Product Version | TDM 2.06 | ||||
Summary | 0004854: dmap: player can go through brush sides (large coordinates) | ||||
Description | If the map is located at large coordinates, all sort of precision issues can happen. This issue in particular is about a bug happening on a testmap test/4853_stuckTest2.map (in assets SVN). It was creates by Jesps: http://forums.thedarkmod.com/topic/19510-cauldron-clipping-issues/page-2#entry424145 There are some solid columns created with brushes, and you can go through some of their polygonal sides. | ||||
Steps To Reproduce | 1. Compile: dmap test/4853_stuckTest2.map 2. Start the map: map 4853_stuckTest2.map 3. Hit the leftmost switch on the wall --- you'll get teleported to another simiar room. 4. Go to the other half the room where columns are located. Find the column where arrows point (with text label "Walk through here"). 5. Go through the labeled face. | ||||
Tags | precision | ||||
From what I see, the problematic polygon consists of vertices: /* 652 */ ( 41994.21484375 50187.23046875 0 ) /* 651 */ ( 41993.421875 50232.4765625 0 ) /* 646 */ ( 41994.1875 50187.2734375 128 ) /* 645 */ ( 41993.41015625 50232.4765625 128 ) And edges: /* 969 */ ( 645 646 ) 0 2 /* 977 */ ( 645 651 ) 0 2 /* 978 */ ( 651 652 ) 1 1 /* 979 */ ( 652 646 ) 0 1 And the polygon is: 4 ( -969 977 978 979 ) ( -0.9998477101 -0.0174524076 0 ) -42863.703125 ( 41993.421875 50187.23046875 0 ) ( 41994.21484375 50232.4765625 128 ) "textures/darkmod/stone/natural/dark_dirty" The only weird thing here is that numUsers of 978 and 979 edges is wrong: it must be 2 instead of 1. Something goes wrong here. One the other hand, if I try to remove everything except this room and this column from the map, then the issue goes away. |
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I am unable to reproduce the problem with either test map in SVN and with the map from the thread. I presume that collision fixes between 2.06 and 2.11 have somehow addressed this. |
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I can reproduce it exactly as it was. | |
Sorry I was trying to reproduce getting stuck on the rock edge per the map. The tracker replication steps work, but getting stuck on the brush in the original map doesn't... |
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Date Modified | Username | Field | Change |
---|---|---|---|
30.06.2018 09:10 | stgatilov | New Issue | |
30.06.2018 09:10 | stgatilov | Tag Attached: precision | |
30.06.2018 09:14 | stgatilov | Note Added: 0010620 | |
30.06.2018 09:16 | stgatilov | Steps to Reproduce Updated | |
16.12.2022 05:44 | nbohr1more | Note Added: 0015577 | |
16.12.2022 05:45 | nbohr1more | Status | new => closed |
16.12.2022 05:45 | nbohr1more | Resolution | open => unable to reproduce |
16.12.2022 05:45 | nbohr1more | Fixed in Version | => TDM 2.11 |
16.12.2022 05:45 | nbohr1more | Target Version | => TDM 2.11 |
16.12.2022 05:46 | nbohr1more | Assigned To | => Springheel |
16.12.2022 06:19 | stgatilov | Assigned To | Springheel => |
16.12.2022 06:19 | stgatilov | Status | closed => confirmed |
16.12.2022 06:19 | stgatilov | Note Added: 0015578 | |
16.12.2022 06:27 | nbohr1more | Fixed in Version | TDM 2.11 => |
16.12.2022 06:27 | nbohr1more | Target Version | TDM 2.11 => |
16.12.2022 06:33 | nbohr1more | Note Added: 0015579 | |
16.12.2022 06:33 | nbohr1more | Resolution | unable to reproduce => open |
16.12.2022 06:59 | nbohr1more | Note Edited: 0015579 |